One of the biggest surprises for me in Diablo 4 Items Season 11 is how much my dungeon experience has changed. I used to treat dungeons as pure efficiency runs: rush objectives, clear elites, ignore everything else. Legendary items now encourage a different mindset.
Several Legendary effects this season are clearly designed around sustained combat and situational awareness. I’ve had fights where positioning mattered more than raw damage because my Legendary bonuses rewarded specific conditions. That made dungeon runs feel more engaging, especially in higher Nightmare tiers.
I mostly play solo, but I occasionally group up with friends. What’s interesting is that Legendary items don’t feel locked to either playstyle. Some effects shine in solo play, others scale better in groups, but none of them feel useless outside their ideal scenario. That flexibility is crucial for players who don’t always have a fixed group.
Another improvement is how Legendary items interact with dungeon affixes. Instead of feeling punished by certain modifiers, I now sometimes look forward to them because they synergise with my gear. That never really happened for me in earlier seasons.
For players in the UK who enjoy tactical gameplay rather than pure speed-running, Season 11 offers a much better experience. You’re rewarded for understanding mechanics, not just stacking damage.
Dungeon fatigue was a real issue for me before, but Legendary D4 items in Season 11 brought back variety. Even running the same dungeon can feel different depending on which Legendary effects you’re leaning into that day.