One of the major modifications The Burning Crusade brings to World of Warcraft is its PvP structure. In contrast to Classic WoW, that had PvP that was all based on one system, The Burning Crusade spread PvP across multiple systems, which has reduced the entry barrier and duration required to advance in the system generally.
The Burning Crusade introduces and lays the foundation for many of the methods that seasoned WoW players are familiar with. The most prominent can be described as the Arena System, which works in conjunction along with the Honor System to help players gain gear.
Through The Burning Crusade, Honor Points can be used to purchase basic PvP gear as well as PvP equipment from earlier Seasons when the gameplay advances. In contrast, Arena Points can be used to purchase more powerful PvP equipment from the seasons prior and the current. There are clear connections to this system in the current WoW because they were the basis for the retail's Honor and Conquest points system.
Notes
The Honor and Arena Points are not depleted. You can keep your points for the duration you want until you reach the cap on points.
At least level 10 before you can enter Warsong Gulch, 20 for Arathi Basin, 51 for Alterac Valley, and 61 for Eye of the Storm. The minimum level required for Arena fighting is 70.
World PvP is accessible from any area of contention within the game world. Arenas and Battlegrounds can be accessed via special NPCs that are located mainly within capital city.
The majority of the top reward for PvP are Arena rewards, however there are some incredible rewards that can be purchased using Honor , too.
Warsong Gulch, Alterac Valley and Arathi Basin offer special rewards beginning at levels less than 70.
The size of a team varies based on the arena, battleground and battlefield Teams are divided into brackets based on their size.
The Arena team's only founding member is required to pay the initial fee that varies based on how big the group.
Honor System
It is the Burning Crusade Honor System is like Classic's Honor System existing in Classic the game, in which players earn honor by completing various PvP tasks that they complete including World PvP and Battlegrounds. The only difference is the fact that, instead of unlocking buyable equipment based on your rank the Honor Points you earn are now used to purchase Honor Points to purchase gear.
The equipment available for purchase is contingent upon what content is available, however it's designed to cover the basic PvP gear permitting players to upgrade their characters with no need to enter arenas.
Arena System
The Arena System is the main method of preparing for The Burning Crusade. Arenas are instanced PvP situations where teams of 3, 2 or 5 players compete each other till one side is completely defeated. In order to participate at the Arena Match, players must be members in an Arena Team. Every Arena Team has a rating that is which is shared by all players of the team.
Arena Rating
Every team has a Team Rating. The rating is a reflection of how your team is performing within your Arena System; the higher your rating is, the better. If you are waiting to queue up for an event the matchmaking system utilizes your rating to select the most suitable match. Each time your team wins in a game, your score increases, and each loss you make in a game your rating decreases. The extent to the rate your rating fluctuates is contingent on the team's score in comparison to the team's rating. If you prevail against a team that is ranked higher your rating will rise more than if you smashed an inferior team. In the same way, losing to an inferior team can hurt the rating of your opponent more so than losing to more powerful opponents. The exact formulas are more complex than that, however the fundamental concept is identical to that of the Elo ranking system that is used in professional Chess.
After the conclusion of each week your Team Rating is used to determine how many Arena Points your team will get for the week. Your team must have played at least ten games each week to earn by Arena Points, and a player must be involved in at least 30% of your games to earn the points for that week. It is crucial to remember that the amount of points you earn during a particular week are solely determined by one team, not an amalgamation of all your teams. The team you're a part of and that earns the most points following taking into account Team Rating and team type is the sole source of your points for the week.
The process of converting the Team Rating you have to Arena Points starts off as an linear function however, once you get over a certain threshold of rating it becomes a logistic. This means you'll notice a significant increase in your payoff when your Team Rating is over a certain level however, those who are in the upper end of ratings will eventually see a decline in the amount of bang you get for your buck. Additionally, 2v2 and 3v3 teams can be subject to handicaps that result in them receiving lower points than a 5v5 team that has the same Team Rating.
Arena Gear
One of the most important aspects of PvP in World of Warcraft: Burning Crusade Classic is the Tier sets. The items for specific classes match visually and offer powerful bonuses to your character when put together. The Season One Arena Sets are the very first PvP tier you can purchased to play Burning Crusade Classic PvP.
Arena Special Rewards
One of the most exciting aspects of this Arena System is the introduction of seasons. Each season runs for a period of time and, at the conclusion of the season, the most highly ranked teams are awarded with unique prizes, like title titles, special horses, or whatever else the promoters of the season consider worthy of the top gladiators.
The most successful 0.1 percent of Arena teams from each region will be awarded the Swift Nether Drake at the end season Arena season. They will also receive a permanent Gladiator title that is based on the season. The incredible mount can travel faster than the majority of normal epic mounts , with a 310% speed of flight!
The titles are valid until the conclusion of the next season, after which they are taken away and distributed to the top teams of that season. The Gladiator who has reached the season award players with permanent titles, according to the season. Season 1 gives players the title of Infernal Gladiator.
Arena Gear Catch-Up
The beginning of each Arena season is marked by new set of Arena rewards that are slightly stronger than the rewards of earlier seasons. For instance, at the beginning of Arena Season 2, new Arena Season 2 rewards became available to purchase from Arena sellers. If you had Arena points saved at the start of the season might have bought some of the new rewards right away. The items from the previous season are still available for purchase at a discount. To begin Arena Season 3, Season 1's rewards can be purchased with honor points, not arena points.
Open-World PvP Goals
All over Outland will be strategic areas for both factions. The control of these areas can bring tangible benefits to those fighting for their side through zones-wide buffs. There'll also be plenty of tangible reasons to take part in these battles - powerful weapons jewelry, armor, and recipes are just a few of the rewards available to those who are brave.
Hellfire Peninsula
The World PvP within Hellfire Peninsula is centered around three main areas: The Overlook, The Stadium The Stadium, as well as Broken Hill. The three locations are located to the west from Hellfire Citadel in the center of the zone. The goal for each side is to take control of as many towers as they can and the faction which controls all three locations gets a zone-wide boost of 5% more damage. The buff is available to all members of the factions that control them within the two locations of Hellfire Peninsula and the instances of Hellfire Citadel.
When you take on players from the opposing faction, you'll earn Honor Hold or Marks of Thrallmar. Hold. These marks are used as currency for rewards in the Hellfire Peninsula PVP rewards. You can redeem your Marks to earn these rewards at your quartermaster NPC located in Thrallmar and Honor Hold.
Zangarmarsh
Zangarmarsh's tranquil streams and pools as well as the soft glow of phosphorescence emanating from the indigenous wildlife and flora, come together to create a tranquil ambience - an ideal contrast to the epic battles that are set to begin. In the course of war both sides seek to take control of the Draenei structures referred to by the name of Twin Spire Ruins due to their strategic significance within the region. Twin Spire Ruins consist of three structures that are situated along the shores to the south of Serpent Lake. The area around and within Twin Spire Ruins is designated as a second World PvP zone where Horde as well as Alliance players will battle for the area's control. To be able to control the region, each side must take control of the two beacons located on the west and east sides, and then carry their flags to the central tower. When the tower is under you, then the cemetery in Twin Spire Ruins will be accessible to your faction's side and a buff across the entire zone will benefit your group, and you'll be able to buy token-based rewards from NPCs that are special to you.
If one side has taken control of the central tower, they'll gain entry to the cemetery in Twin Spire Ruins. In addition, all players belonging to the faction that controls it will receive an overall +5% damage boost. Any honorable kill that takes place in the sub-zone of Twin Spire Ruins, will be awarded one token to the faction of your choice. These tokens can be exchanged with those who are Field Scouts for special items. They are the same tokens earned in the Hellfire Peninsula's World of PvP (Marks of Thrallmar and Marks of Honor Hold), which means that they can be used at both locations to earn rewards.